Flash Player 10 beta refresh (10.0.0.525)
Adobe just release a new version of Flash Player 10 beta (10.0.0.525). There are a few new things to talk about! In addition to the primary features, and all of the fixes and improvements requested by the community that made up the first beta, we’ve added a few more items that have repeatedly heard from customers about:
- limited fullScreen Keyboard support
- unloadAndStop
- Wmode support for Linux
Limited FullScreen keyboard access
Whether or not you want to make a game or a video player with keyboard shortcuts, the restriction of keyboard support in fullScreen has been an annoyance to a lot of developers. The restriction was placed there because of heightened possibilities of malicious attacks while in fullScreen mode such as password phishing.
In Flash Player 10 we are easing this restriction to allow non-printing keys to be used while in fullScreen. Non-printing keys are arrows, space, shift, tab and similar keys that can’t be used to provide private information. These keys are very important however to let users do many types of selection and gameplay inputs.
I’m looking forward to a whole new set of immersive games in Flash. I wish I just had more time to play them
unloadAndStop
Grant Skinner and several other in the community have rightly pointed out some issues Flash Player 9 has with unloading content where it remains accessible after unload and elements such as audio keep playing until the item is garbage collected. We’ve worked many members of the community to come up with a solution that knocks out the major issue.
Starting with Flash Player 10 you will now be able to use unloadAndStop to unload a loaded SWF and also remove references, stop audio and video and in every way possible just make it go away.
Wmode support for Linux
Starting last December, Adobe started shipping Linux Flash Player at the same time as Windows and Macintosh making it a first-class Flash Player. To continue that we needed to work on some areas of how Flash Player works with its hosting environment so that external factors like WMode support can also be consistent across the supported platforms. For more information on the Linux enhancements, read Mike Melanson’s blog post on the subject.
NOTE
If you have started developing SWF10 content, you will need to re-compile older SWF10 to work with the new player.
Digg this!
July 2nd, 2008 at 2:14 pm
Great to hear that we have “unloadAndStop” feature finally:) (just posted this on my blog too)
July 2nd, 2008 at 3:49 pm
Arrow keys on full screen mode!!! YES! PAPERVISION 3D GAMES WILL FINALLY BE PLAYABLE!
July 3rd, 2008 at 12:21 am
[…] Justin has posted more on the topic. […]
July 3rd, 2008 at 2:18 am
> If you have started developing SWF10 content,
> you will need to re-compile older SWF10 to
> work with the new player.
Any hints how to do that? I have downloaded the latest Flex SDK nightly, but still no dice with newly compiled FP10 content.
July 3rd, 2008 at 4:09 am
Hi Justin,
In the update, there is a mention of “Enhanced Sound APIs” as well? Could you elaborate a bit on that?
J
July 3rd, 2008 at 11:28 am
ahoeben: stay tuned. As you noticed the nightly build of the Flex SDK has not published the new compiler yet. I’ll post when I know more.
July 3rd, 2008 at 3:50 pm
Wmode support for Linux .Great to hear this.
July 3rd, 2008 at 7:34 pm
The limited keyboard is definitely a step in the right direction, but it is still a total dealbreaker for any games with a chat component. Would it be possible to have some kind of certification to allow qualified games/flash sites full screen and full keyboard access? Hell, people might even be willing to pay a small price for it.
July 8th, 2008 at 2:09 pm
Hi Justin,
I tried many ‘old’ apps for FP10 Beta 1 that use rotationX, rotationY, rotationZ, someDispObj.z, and other basic 3D properties and they do not work in Beta 2. In fact, code stops executing when it encounters any of the above. I am compiling with flex_sdk_3, nightly build from Adobe Labs, dated July 2, version 3.1.0.2312. Is this the right compiler for Beta 2 content? Your comment above made me wonder… I am totally puzzled; the simple Sprite rotation with rotationY does not work. It can’t be…
Totally bewildered,
Barbara
July 9th, 2008 at 3:45 am
A new nightly build is finally available that will let you recompile your code so it runs with Beta 2.
July 9th, 2008 at 9:32 am
Thank you, ahoeben! The nightly build 3.1.0.2384 didn’t work but 3.1.0.2381 did! (Both builds are dated July 9). 3D is back!
July 14th, 2008 at 5:52 pm
News about WMode ise best for me:)
July 22nd, 2008 at 9:50 pm
Nice to hear that Flash Player 10 has new methods that allow communication through peer connections
Did any one started working on RTMFP? We applied to be considered for a private beta programs around RTMFP, but never heard back from Adobe. We are ready to start building cool applications with the new technology, but there is no way we can start at a moment without the private program. Please, please, please let us know what we can do to be considered.
August 3rd, 2008 at 7:47 pm
I’m still having trouble compiling code to run with beta 2. My 3d properties (z, rotationX/Y/Z) are all unrecognized. Does anybody know what the latest version is? I can’t access the 3.1.0.2381 anymore…
Thanks,
Jassa
August 7th, 2008 at 7:53 am
Nice to hear that Flash Player 10 has new methods that allow communication through peer connections.