This demo is a combination of the new drawing API features like drawTriangles combined with an object made from APE (ActionScript Physics Engine). The texture that is mapped across the shape in this demo can be an image, video, pixel bender or simple color.
In the color demo you can see that the cloth has two sides. This is done with the concept of backface culling. When drawing triangles, you can specify if positive or negative triangles should be bypassed in rendering. This means that for a 3D app, you don’t need to double render, but for this far simpler example you can draw the negative triangles with a different texture by doinga second fill process where you don’t draw the positive triangles.
more to come!

BTW, if you are using APE and want to export to for Flash Player 10, you will need to go through and rename the Vector Class to something else since it will conflict with the new Vector data type.

Really nice work. I posted some papervision3d and physics stuff, but knowing that it can be done “native” is very cool.
No source?
Very nice experiment. This shows the power of FP10
Runs fine on XP but on Linux it really stutters
I tried both FF3 and Opera, both have FP 10,0,12,36
Linux is Ubuntu Hardy and XP is running as a VM in virtualBox.
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This is really cool. It seems to stutter a bit on my laptop, but it is fairly old
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Really nice work.
I viewed this demo in IE7/fp10 and it crashed my browser. Maybe APE memory leaks or maybe just my computer playing up. Nice though.
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thnks
太帅了
very nice work, it amazes me how far we have come since the old vic 20 days
Can’t get beyond the “loading” screen !
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